Resume
Profile
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Enthusiastic and detail-oriented Unity Gameplay Programmer
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Hands-on experience in developing and implementing gameplay features using Unity and C#.
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Adept at collaborating with cross-functional teams to deliver engaging gaming experience.
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Demonstrates a proactive approach to problem-solving.
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Commitment to continuous learning and improvement.
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Eager to contribute to innovative projects and grow within a dynamic game development environment.
EXPERIENCE
OUTLAW'S GAMBIT - 3D SPACE SHOOTER (STUDENT PROJECT)
Gameplay Programmer/ Technical Designer May 2024- Oct 2024
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Developed and implemented an AI system with pathfinding capabilities for a 3rd person space shooter game using Unity and C#.
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Designed and integrated complex AI behaviors, enabling enemy ships to navigate dynamically through space and engage the player effectively.
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Integrated AI features seamlessly into the game, ensuring smooth
performance and a balanced gameplay experience.
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Implemented and tested various AI tactics, including evasion maneuvers and strategic positioning to enhance challenge and engagement.
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MEEMAW’S MISTAKE - 3D ISOMETRIC (TEAM PROJECT)
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Gameplay Programmer/ Audio Manager Mar 2024 -April 2024
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AI Movement & Projectile Weapon System: Designed and implemented intelligent AI movement mechanics for enhanced gameplay dynamics, alongside a robust projectile weapon system that improved combat interactions.
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AI Enemy Spawner: Developed an efficient enemy spawning system that enhances challenge and engagement throughout the game.
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Visual Effects (VFX): Created and integrated impactful VFX for enemy projectiles to enrich the gaming experience, ensuring visual elements complemented gameplay and enhanced immersion.
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Audio Integration: Utilized FMOD to incorporate adaptive audio, significantly improving the game's sound design and player experience.
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2D Top-down Space Shooter Game (Personal Project)
Gameplay Programmer May 2023 – July 2023
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Developed core gameplay mechanics, including player movement and controls, ensuring a responsive and engaging user experience.
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Implemented a variety of blaster weapons, enhancing gameplay dynamics and offering players diverse combat options.
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Designed and integrated shield power-ups, providing players with strategic defense options during gameplay.
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Created and balanced power-up systems, including triple shot and speed boosts, to enhance player capabilities and maintain game pacing.
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Engineered enemy spawning logic, facilitating dynamic encounters and challenging gameplay that adapts to player performance.
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Programmed enemy behavior, enabling them to utilize blaster weapons, thereby increasing the game's challenge and excitement.
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Diploma in Game Design 10/2023 – 10/2024 Vancouver Film School Vancouver, BC
Diploma in Computer Information Systems 05/2019- 12/2020
University of The Fraser Valley Abbotsford, BC
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LANGUAGES
English Punjabi Hindi
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EDUCATION